Feared by all, he creeps through night,
where ever he goes, he leaves a corpse.
That is the way of the Glooms, but
TheGlome is unorthodox in his methods,
utilizing not one, but two of his kind's
daggers, a cloak that conceals and protects
him within the shadows, and an earring that
can keep him alive in even the most dire
situations, and the ability to fire off a barrage
of Hellballs when needed.
In other words, TheGlome, thank you for being a good friend to me on DeviantArt
Daggers: +10 keen daggers of Human Dread
Cloak: +10 Cloak of Protection, Energy
Damage Reduction 30/- (means any energy attacks deal less damage)
Earring: Reciprocal of 20 hp
Initiative: +26 (your reaction time in combat is nigh-instantaneous)
AC: 50 (You are nearly impossible to hit, because you see atttacks before your opponent can
make them)
Attacks: 2 Daggers +54/+49/+44/+39 (You strike 8 times with the daggers in total)
Special Attacks: Fear gaze (anyone who looks upon your face becomes frightened. It's magic, really)
Sneak Attack (strike an enemy in a vital point to do extra damage)
Damage: 1d4+21, 15-20/x2 (You strike and deal tremendous damage)
Stats: Strength - 32|+11 (you're quite strong)
Dexterity - 46|+18 (You're impossibly quick)
Constituition - 32|+11 (You're tougher than most assassins)
Intelligence - 32|+11 (You're smart)
Wisdom - 34|+12 (You're very willful)
Charisma - 30|+10 (You can intimidate even the most hardened warriors)
Spell-like abilities - At will - Shadowwalk (become one with the shadows, then strike when your opponent is nigh!)
5/day - True Strike (Strike your enemies with frightning precision)
3/day - Hellball (create a sphere of fire, electricity, and acid that goes off with a sonic boom
in a 40 ft. radius at a max distance away from you of about 300 ft. Beware,
slight backlash effect, but deals 4 types of damage to whoever is
unfortunately caught in the sphere)
--
I'd write something deep and inspiring, but I'm drawing a blank right now.
When did it suddenly become cool to hate everything? It's a growing problem, especially in the entertainment world, and no one benefits from an increasingly hard to please, pessimistic audience.
^Ikue has been a devious member of our community for almost 7 years and in this time he has proven to be nothing short of dedicated and devoted. Whilst volunteering his time over the last 22 months as a Gallery Moderator within the Community Relations Team, Chris has brought the Vector gallery and many vector artists directly into the spotlight. ^Ikue's commitment to the community is evident in everything he touches and you can always find him reaching out to others with an encouraging word. Chris is a natural leader with a vibrant and empathic personality, and is a role model for deviants everywhere. It's ev... Read More
Comments
--
A good friend will bail you out of jail; a True friend will be there with you, saying: "That was Awesome!!!"
Which are you?
--
I'd write something deep and inspiring, but I'm drawing a blank right now.
The poem is hilarious, really cracked me up... good, too
You're welcome. I thank you for your friendship as well
--
I'd write something deep and inspiring, but I'm drawing a blank right now.
Name Stat (if any) Description
Initiative: +26 (your reaction time in combat is nigh-instantaneous)
AC: 50 (You are nearly impossible to hit, because you see atttacks before your opponent can
make them)
Attacks: 2 Daggers +54/+49/+44/+39 (You strike 8 times with the daggers in total)
Special Attacks: Fear gaze (anyone who looks upon your face becomes frightened. It's magic, really)
Sneak Attack (strike an enemy in a vital point to do extra damage)
Damage: 1d4+21, 15-20/x2 (You strike and deal tremendous damage)
Stats: Strength - 32|+11 (you're quite strong)
Dexterity - 46|+18 (You're impossibly quick)
Constituition - 32|+11 (You're tougher than most assassins)
Intelligence - 32|+11 (You're smart)
Wisdom - 34|+12 (You're very willful)
Charisma - 30|+10 (You can intimidate even the most hardened warriors)
Spell-like abilities - At will - Shadowwalk (become one with the shadows, then strike when your opponent is nigh!)
5/day - True Strike (Strike your enemies with frightning precision)
3/day - Hellball (create a sphere of fire, electricity, and acid that goes off with a sonic boom
in a 40 ft. radius at a max distance away from you of about 300 ft. Beware,
slight backlash effect, but deals 4 types of damage to whoever is
unfortunately caught in the sphere)
--
I'd write something deep and inspiring, but I'm drawing a blank right now.
--
I'd write something deep and inspiring, but I'm drawing a blank right now.
--
I'd write something deep and inspiring, but I'm drawing a blank right now.
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